[Nightmare, Nightmare] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Centum A-Type Multispectrum Energized Membrane Republic Fleet Tracking Enhancer
Republic Fleet Target Painter Shadow Serpentis Sensor Booster Shadow Serpentis Sensor Booster Shadow Serpentis Tracking Computer Shadow Serpentis Tracking Computer Shadow Serpentis Tracking Computer Shadow Serpentis Tracking Computer
Imperial Navy Large Remote Capacitor Transmitter 'Peace' Large Remote Armor Repairer Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II
Large Explosive Armor Reinforcer II Large Hyperspatial Velocity Optimizer II Large Energy Locus Coordinator II
Curator II x3
Imperial Navy Multifrequency L x16 Imperial Navy Gamma L x16 Imperial Navy Xray L x16 Optimal Range Script x4 Tracking Speed Script x4 Scan Resolution Script x2 Aurora L x4 Nanite Repair Paste x2000 Gleam L x40
Guns:
Tachyon Modulated Energy Beam I
Drones:
Imperial Navy Acolyte
EM Armor Compensation Explosive Armor Compensation Kinetic Armor Compensation Thermal Armor Compensation Hull Upgrades
Controlled Bursts Motion Prediction Rapid Firing Sharpshooter Gunnery Surgical Strike Gunnery Large Energy Turret Large Beam Laser Specialization
Drones Drone Interfacing Drone Durability Drone Sharpshooting Sentry Drone Interfacing Heavy Drone Operation Acceleration Control IV Evasive Maneuvering IV
Navigation Warp Drive Operation Power Grid Management CPU Management Signature Analysis Target Management Advanced Target Management III Long Range Targeting Magnetometric Sensor Compensation Remote Armor Repair Systems III Capacitor Emission Systems III
Biology Cybernetics Neurotoxin Control Neurotoxin Recovery *Required for booster use
Focus on high priority targets (Niarja Myelen/Mara Paleo) when warping onto a site or starting a new wave as the transversal of the targets is extremely low and lets you wipe them with ease, after priority targets fallow tags, look for Vindicator targets to assist.
Nightmares Cap transfer with their partner. This needs to be established at the beginning of each site. Add your cap buddy to the top of your watchlist (the entire fleet should be on your watchlist) and ensure your safety is green. You can move your cap buddy to a different row/column in the locked targets to avoid confusing your buddy with the enemy.
If jammed, your capacitor transfer will stop; always check to reapply.
Your remote armor repper should be used to heal those taking damage (safety always green).
weapons should be split 2 and 2
more information on the sites we run can be found here
and a guide for newbros can be found here