Pirate stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it." "> Pirate stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it." "> Pirate stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it." ">
Your Agency window > Encounters > Pirate Strongholds tab will read: "A <Blood Raider Covenant or Guristas Pirates> Pirate stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it."
These strongholds are not available every day, but once they appear in a solar system, they typically stay for several days (until or unless destroyed by Capsuleers). While present, the rats associated with them will randomly attack player-owned citadels and structures, as well as vessels in space.
The rats associated with a pirate stronghold are slightly meaner and more crafty than the regular NPC rats. The pirate strongholds also deploy a mining fleet that can interfere with players mining in the system, because their miners will call in a response fleet from the stronghold if those mining ships are attacked by players.
The CoE has a set of ships available for Capsuleers to join in on a fleet our FCs will run to bring these strongholds down, securing that payout for participants. For these FOB fleets, we've developed a specific doctrine, as well as - one could call it a choreography - that works remarkably well. Leshaks and Praxis, plus Algos for both alpha and omega players will be made available at fleet time.
If you're interested in the FOB fleets, log into your CoE character on <aideron.org> & add the '@Pirate Strongholds' role for yourself. This will get you the pings in Discord when the FOB FCs announce and begin a fleet.
Join in game channel ‘FoB Fleets’ if you are in Malro already. Otherwise, contact Jay Kuhn for assistance.